Diario de desarrollo #1

La ventana y tu primer mapa

Dónde está cada parte del editor y cómo un mapa llega a la pantalla

7 de agosto de 2026 · Equipo de Phaseline

En la aplicación desde 28 de julio de 2026

Esta entrada no está traducida. Lees el texto en inglés. Ir al original en inglés

What it does

Phaseline is a map editor in a browser tab. Four parts are around the map. The asset bar on the left holds every asset. The INSPECTOR on the right shows the properties of the object that you selected. The command bar at the top finds any asset or command (Ctrl+K). The status bar at the bottom shows the zoom and the map scale.

The Phaseline editor with a map on it: the asset bar on the left, the map in the middle, the Inspector on the right, the phase strip and the status bar at the bottom.
The four parts around the map. The dashed rectangle shows what the PNG will contain.

Why it is there

A briefing map usually starts as a screenshot of a game map. A person then draws arrows on it in a paint program. That map is correct for one minute. When the plan changes, the person makes the map again from the start. Phaseline keeps each object as an object. You move a phase line, you export the sheet again, and the remaining part of the map stays as it was.

How to use it

  1. Click a block in the asset bar on the left, for example ROADS. The block opens and shows its assets.
  2. Click an asset, for example Road (straight). Phaseline puts it in the middle of the map and selects it. To put it at a different point, drag the asset onto the map.
  3. Drag the object to move it. Use the corner handles to change its size, and the handle above it to turn it.
  4. Change the properties of the object in the INSPECTOR on the right. A unit marker gets its abbreviation, its color and its label there.
  5. Turn the mouse wheel to zoom. Hold the space bar or the middle mouse button and drag to move the map.
  6. Push Ctrl+E to write a PNG of the area in the dashed rectangle.
  7. Push Ctrl+S to keep the scene as a file, and Ctrl+O to open that file again.
The asset bar with the Roads block open. A straight road is on the map and it has selection handles.
Step 1 and step 2: the block opens, and the asset lands in the middle of the map.
A unit marker is selected on the map. The Inspector shows its abbreviation, its color and its label.
Step 4: the Inspector always speaks about the object that you selected.

On the map

The example is a first map: a road, a wood, two squads and one phase line. The map is 300 m wide, and the scale bar and the grid numbers come from that one value. Open it, move PL AMBER to a different place, and export the sheet again.

A tactical map with a road, a wood, two blue unit markers with direction arrows, the phase line PL AMBER, a north arrow and a scale bar.
A first map. Everything on it comes from the seven steps above. Abrir esta escena en Phaseline

Limits

Related

Mapas de esta entrada

Cada mapa de arriba es una escena TacMap real y editable. Ábrela en el editor o descarga el archivo.

Abre el mapa de ejemplo de esta entrada y usa la función tú mismo.

Abrir el mapa de ejemplo